Bad, Bad Week

I just got through one of the heaviest work weeks I can remember in quite some time. One of our developers is leaving, so his projects are being transitioned over to other people, and I’m one of the lucky ones. But as it turned out, this guy’s work is, to put it mildly, appallingly bad. Having worked on this project for more than six months, the thing still wasn’t working—and it was supposed to have been rolled out to production the week before last.

So I was drafted in to try to get it into shape. And after four very tough days, including late night finishes, we’re almost there. One last bug to be nailed (which will probably be dealt with Monday morning) and it can go for final testing.

All of which has meant that there’s been no time for anything else. Work on GB2 has got no further than it was this time last week. The Voyage of Valerie McGrath (the short story that’s going into Xchyler Publishing’s Around The World In 80 Days anthology) is still to be edited (but I’ve had no word from my editor on that, so there’s little I could have done anyway). I’ve had no time even to relax with a bit of gaming.

Today, then, is going to be all about relaxation. I want to spend an hour working on the GB2 timeline (I have some ideas to get that ending sorted out), and I think I could do worse than have a read through McGrath to spot any mistakes I missed earlier. And I do want to have a little game time. (World of Warcraft? Diablo III? Not sure yet.)

And so, it’s time to get moving on that. Tea, then get on with it. Until next time, gentle reader . . .

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